Backgrounds

While several backgrounds from core Dungeons & Dragons materials are applicable to Hogwartz, some have been altered and several new backgrounds have been added.

CLASS CLOWN

You thrive in front of an audience. When times are at their darkest, you are at your brightest. Your jokes and gags may seem like folly to many, but the smiles you bring to others is worth the stares and whispers.

Feature: Lighten Up
You have a way of lifting the spirits of those around you. Whether the comic relief, best friend, or simply the voice of reason, your constant chatter aids those who may not even realize it. Any character that can see or hear you, besides yourself, has advantage on ability saves against fear.

Skills: Performance, Persuasion
Tools: Disguise Kit, One instrument of your choice
Personality Traits: Use Entertainer background.

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FAMOUS

Your name is whispered across the wizarding world. Either you accomplished something of note in your early life, or your family name is renowned and respected. Whatever the reason, anywhere you go you find your reputation precedes you.

Feature: Wizard Hospitality
Wizards and the magical world welcome you with open arms. You can find a place to hide, rest, or recuperate among wizards, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Skills: Perception, Persuasion
Tools: Disguise Kit
Personality Traits: Use Folk Hero background.

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HERMIT

You lived in seclusion—either in a sheltered community such as a monastery, or entirely along—for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Feature: Discovery
The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, ancient lore, or magical creatures long thought to be extinct.

Skills: Medicine, Arcana
Tools: Herbalism Kit
Languages: One of your choice

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INVENTOR

You have always been fascinated by Muggle technology, yet you aspire to take it further. By combining the science of mortals with the magic of wizards, you create incredible inventions and quirky gadgets. some may see you as eccentric, but you consider yourself a pioneer.

Feature: Technological Marvel
You have made a technological discovery that is above and beyond the standard level of technology of either Mugges or wizards. Whereas you don’t immediately have the means of making the most of your breakthrough, your invention may have the potential of changing society. However, most people, even those in the intellectual community, will not understand or appreciate your discovery. They may doubt, mock, or criticize you for it. Or they may even fear and persecute you for it. They may have good reason, for your breakthrough has yet to be completely refined. However, your knowledge gives you a leg up on the rest of society as it has practical implications you can exploit (if indirectly) once it is fully constructed. The DM and the player should work together to determine the nature of the discovery. Generally the nature of this discovery shouldn’t be used as an excuse for an easy power-up of the party; DMs should be skeptical of advances in personal weapons or armor technology.

Skills: Investigation, Arcana
Tools: Alchemical Supplies, Tinker’s Tools
Personality Traits: Use Guild Artisan background.

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MUGGLE FOLK

You come from a humble life among nonmagic folk, but you are destined for so much more. Even before your acceptance to Hogwartz your hometown considered you something of a local celebrity, and your destiny calls you to stand against the wizards and monsters that threaten Muggles everywhere.

Feature: Muggle Hospitality
Since you renowned among mortal folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among Muggles, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Skills: Deception, Insight
Tools: Modern Devices, Vehicles (land)
Personality Traits: Use Folk Hero background.

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OUTLANDER

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Skills: Athletics, Survival
Tools: Drum
Languages: One of your choice

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QUIDDITCH CHAMPION

Some say you were born on a broom, and by watching you fly on one it is difficult to dispute. You are a natural athlete and nimble flier, as fast as you are perceptive. Sports may have given you your skills, but you have learned to apply them to your everyday life as well.

Feature: Broom Bond
Your broom is more than a stick to ride. It has been your friend and ally in many instances. Your broom can be called to you from any distance. Whenever you roll a 1 on a an Athletics, Perception, or Vehicles (brooms) check while riding your broom, you can reroll and must accept the new result.

Skills: Athletics, Perception
Tools: Vehicles (brooms)
Personality Traits: Use Folk Hero background.

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SAGE

You spent years learning magic and lore. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Skills: Arcana, History
Languages: Two of your choice

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SERVANT

You were born into indentured servitude. Most people try to avoid making eye contact with you, and you often find reaching out to higher social circles difficult. You may be comfortable with your standing and position, or you may strive to prove your worth to the entire wizarding world.

Feature: Faceless
Aggressive creatures do not consider you a threat until you prove to be otherwise. You also have advantage on Deception checks against anyone of higher social standing than you.

Skills: Deception, Persuasion
Tools: Any two
Personality Traits: Use Urchin background.

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URCHIN

You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.

Feature: City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city (or Hogwarts Castle) twice as fast as your speed would normally allow.

Skills: Sleight of Hand, Stealth
Tools: Disguise Kit, Thieves’ Tools

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WEALTHY

You were born to a rich and notable family. You understand wealth, power, and privilege. Often you need only speak the name of your parents to get what you want, and you use that to your utmost advantage.

Feature: Kept in Style
While you are in Hogwartz or anywhere else in the wizarding world, your family sees to your everyday needs. Your name is sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s
estate to settle what you owe.

This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income-the benefit is a line of credit, not an actual monetary reward.

Skills: History, Persuasion
Tools: Any one
Personality Traits: Use Noble background.

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WORLD TRAVELER

You have spent the greater part of your life abroad. Whether you are a foreigner or a local who traveled extensively, you have a breadth of cultural experience many seem to lack. This often sets you apart, which probably suits you just fine.

Feature: Foreigner
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign – whether you are or not. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your travels.

You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Teachers, scholars, and former students, to name a few, might be interested in hearing about distant lands and people.

Skill Proficiencies: Insight, Perception
Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something you picked up in your travels
Languages: Any three of your choice
Personality Traits: Use Outlander background.

Backgrounds

Hogwartz: From the Ashes Praissen