New Spells

The following spells can be chosen in addition to the standard Wizard and Sorcerer spells available from the Player’s Handbook.
NOTE: Spells marked with an asterix (*) are Unforgivable Curses, and are not taught at Hogwartz.

CANTRIPS
Wand Bolt

LEVEL 1
Expelliarmus
Petrificus Totalus
Wingardium Leviosa

LEVEL 2
Accio
Alohomora
Stupefy

LEVEL 3
ExpectoPatronum
Protego

LEVEL 4
Crucio*

LEVEL 5
Imperio*

LEVEL 7
Avada Kadavra*


Wand Bolt
Evocation cantrip
Casting time: 1 action
Range: 30 feet
Components: S, M
Duration: instantaneous

A burst of energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell increases in damage when you reach higher levels: to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

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Stupefy
2nd-level enchantment
Casting time: 1 action
Range: 120 feet
Components: V,S
Duration: instantaneous

This spell Stuns the victim. The creature makes a Wisdom saving throw. On a failed saving throw, the target creature is stunned by you until the start of your next turn. This spell does not affect dragons, trolls, giants, or half-giants.
At higher levels. A higher level spell slot can be used instead to put the target creature into unconsciousness. For every level higher than 2nd, the spell duration increases by 1 minute.

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Protego
3rd-level abjuration
Casting time: 1 reaction (against creature that you see casting a spell)
Range: 60 feet
Components: V,S
Duration: instantaneous

This spell is an attempt to counter a creature starting to cast a spell. If a creature is casting a spell that is 3rd level or lower, its spell fails. A spell of 4th level or higher is harder to counter, and an ability check using your spellcasting ability is needed. The DC is 10 plus the spell level.
At higher levels. A higher level spell slot can be used instead and when using a 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot used.

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Expelliarmus
1st-level abjuration
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: instantaneous

This spell is an attempt to knock something out of someone’s grasp. When cast, the target makes a Strength(Athletics) check or Dexterity( Acrobatics) Check against your spell DC . On a failure, the object will fly from the target’s grasp up to 10 feet in a random direction determined by the Dungeon Master.
At higher levels. For every level higher than 2nd, the spell causes 1d4 of force damage.

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Petrificus Totalus
1st-level evocation
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: 1 Minute

This spell attempts to bind the creature in place with magical force. The creature makes a Strength saving throw. On a failed saving throw, the target creature is restrained by an invisible force for the duration. Every minute the restrained creature can use its action to make a Strength (Athletics) Check against your spell DC at disadvantage . On a success it frees itself. If the creature is proficient in Arcana, it can instead make a Intelligence (Arcana) check against your spell DC to free itself.
At higher levels. For every level higher than 1st, the duration extends another 1 minute.

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Wingardium Leviosa
1st-level transmutation
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: Concentration (up to 10 minutes)

One creature or object of your choice that you can see within range rises vertically 20 feet, and is then moved 10 feet in any direction each turn. The spell can lift a target that weighs up to 50 pounds. An unwilling creature can make a Constitution saving throw against the spell. On a success the creature is unaffected by the spell
At higher levels. For every level higher than 1st, the weight increases by 50 pounds and the movement increases by 5 feet.

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Alohomora
2nd-level transmutation
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: instantaneous

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck or unbarred. If the object has multiple locks, only one of them is unlocked. If a target is chosen that has arcane lock cast on it, then the spell is suppressed for 10 minutes.

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Accio
2nd-level divination
Casting time: 1 action
Range: 1,000 feet
Components: V,S
Duration: Concentration, up to 1 hour.

Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of motion. This spell can’t find the object if any thickness of lead blocks a direct path between you and the object.
At higher levels. A higher level spell slot can be used to bring the object through the air to you, when using a 3rd level spell slot or higher. The object will find a path and a speed determined by the Dungeon Master to travel. You will sense the location of the object for the duration of it’s movement. If the path traveled is obstructed the object will move around the obstruction. If an object cannot find an egress point from it’s current location then after 1 turn, it will stop moving and return to it’s original location if possible.

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Expecto Patronum
3rd-level conjuration
Casting time: Concentration, up to 1 minute
Range: Self
Components: V,S
Duration: instantaneous

You summon a spirit protector which appears in an unoccupied space next to you. The spirit appears to be angelic, fey or natural (your choice), but appears incorporeal none the less. The spirit disappears when the spell ends. If a enemy comes within 15 feet of you, the spirit will cause them harm for every turn they are in range. The enemy will suffer 3d8 radiant damage upon a failed Wisdom saving throw, or half upon a success.
At Higher Levels. The damage increases by 1d8 for each spell slot level used above 3rd.

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Crucio
4th-level evocation
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: instantaneous

The spell inflicts pain upon the target creature. The creature takes 1d8 + spell modifier points of psychic damage for 4 turns, the target creature makes a Wisdom saving throw each turn to reduce the damage in half. If reduced to 0 hit points, the creature is unconscious but stable. The target can be awoken the next turn
At higher levels. A higher level spell slot can be used instead and when using a 5th level or higher, the damage occurs additional turns for each spell slot level above 4th.

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Avada Kedavra
7th-level abjuration
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: instantaneous

You causes one creature you can see within range to die instantly. If the creature you have chosen has fewer than 50 hit points, it dies. Otherwise the spell has no effect.
At higher levels. When you cast this spell using a spell slot of 8th level or higher, the hit point threshold increases by 25 hit points for each spell slot level above 7th.

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Imperio
5th-level enchantment
Casting time: 1 minute
Range: 60 feet
Components: V,S
Duration: 30 days

You placed a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you. It must succeed a Wisdom throw or be charmed by you for the duration.

New Spells

Hogwartz: From the Ashes Praissen